Foundation · 01
Emissionthe display node
Patent pending · shown in a demonstrator
A thin, transparent display node that mounts to the inside of existing glass without adhesive, and sends its light only outward and downward, into the cone a passer-by sees. From inside, the glass stays clear and dark. The node is a physical thing; the engines on this page draw its cone, they do not build it.
In software: the Mosaic + Emission demonstrator draws each node's downward cone and keeps the interior face dark.
Foundation · 02
Mosaicthe network and its method, with predictive coherence
Patent pending · engine complete
One master picture is cut into fragments for separate screens that do not touch: glass, storefronts, the windshields on a lot. The gaps and the structure between them are classed as dead zones and receive no pixels, so the picture is cancelled across the gap rather than stretched over it. Every screen runs on a clock held within one frame of the others; when a node is moved, lost or added, the picture re-slices. With predictive coherence each node predicts its own state and is sent a payload only when it diverges, so a node that loses contact carries on by itself. A runtime ledger measures each node's contribution and shares the revenue by what was actually shown.
Predictive coherence, a little closer. Every node runs the same deterministic model of the programme and advances it by itself between sparse reconciliation updates. When an update arrives, the node measures how far its own prediction was off, corrects by a fixed gain, and takes the size of that error as its margin: a small error lets it run longer alone, a large one shortens the interval, and a model that does not match falls back to plain synchronisation. The nodes keep relaxed local time references rather than a precision clock distributed to them continuously, and where a node sits never enters the content state: moving a node changes the geometry only.
In software: dead-space cancellation and predictive coherence; the advertising ledger and impression model; the Spektx Display Engine, the dead-space demonstrator and the Mosaic + Emission demonstrator.
Branch · 03
Billboardthe ground-fixed display
Patent pending · engine complete
A permanent, ground-fixed digital billboard built from transparent display panels. The frame carries less wind than a solid sign of the same size. A battery buffer sources the peaks, so the grid sees a steady draw. A master-and-slave cascade keeps every panel within a frame of the others, with a satellite link as the fallback when the ground link fails. A stored calibration map for every panel means a picture is cut into its pieces the same way every time and lines up across the joins. Each host sees their own node's runtime and share on a read-only dashboard, and nothing else.
In software: the billboard cascade and calibration map. Patent pending in the United States, with an Australian consolidation.
Branch · 04
Trailerthe vehicular canvas
Patent pending · engine complete
A display skin for a freight trailer that cannot touch the trailer's brakes. Polycarbonate panels clamp to the trailer's own rails with no hole in the skin and a ventilation gap behind them. Power comes from the standard seven-pin harness through an isolation stage, so the brake line stays a sense-only line and the display's load can never pull it down. The seams float, so the panels can grow from a winter night to a summer afternoon without buckling. A marker array along each panel lets a camera pipeline keep the picture registered to within a fraction of a pixel while the trailer flexes on the road.
In software: the trailer registration pipeline. Patent pending in the United States, with an Australian consolidation.
Branch · 05
Data bankthe intelligence engine
Patent pending · specification only
A geospatial engine that classifies commercial property by the quality of its anchor tenant and its occupancy, so that advertising on a surface can be priced by what surrounds it, and a market can be read as a map. It grew up inside the billboard filing and is carved to stand on its own. The datasets and model weights behind it are held as trade secrets and are not part of any filing.
In software: none yet. This is the one member of the family with no engine built.
Track · 06
Projectionimmersion on curved surfaces
Patent pending · engines complete
Projection onto a dome, a cylinder or an irregular wall from a scan of the surface itself, in place of weeks of hand calibration. For every projector the engine works out how far each ray travels and how much to pre-distort the picture so it lands straight; declares a void where there is nothing to hit; redistributes the picture around the void in exact proportion; and blends the overlap where two projectors meet. The same math exists twice, as a reference engine and live in a browser, written to one contract.
In software: the warp and void driver; the warp pipeline; the predistortion engine for the browser.
Track · 07
Aerialthe passive swarm
Patent pending · engine complete
Aerial surfaces that carry no lights of their own. A projector on the ground lights them. The engine finds each surface from the infrared returns of its markers, predicts where it will be at the instant the light arrives, corrects the picture for its angle and its range, deletes the air between the surfaces so nothing is projected into empty sky, and blanks the beam the moment something untracked crosses it. The same show runs indoors or out, from a station that stands still or one that moves.
In software: the aerial mapping engine; the Aerial night lake demonstrator. Patent pending in the United States, with an Australian consolidation.